

Meanwhile, the new transformation rises up to meet it.Įach transformation lasts 40-50 seconds and follows no discernible pattern. The background then changes to reflect the upcoming transformation and the current stage geometry sinks down. He appears in the upper right corner while laughing, then flies offscreen to the right and does another flyby in the opposite direction while leaving a trail of magic behind him. Kamek isn't really a hazard by himself, but he is the mechanism through which the stage transforms. They are Kamek, Nabbit, icicles, waterspouts and urchins, a beanstalk, shift blocks, and moving platforms. The stage has a number of hazards and dynamic stage elements, some of which are more dangerous than others. The sides still allow players to ride the wall as they recover. The Omega form has walled sides that taper down. Players 1 and 2 start on the side platforms, while Players 3 and 4 start on the upper platform and ground. The starting layout is always the same, with a main platform and three secondary platforms above in an off-kilter triangle shape. Mushroom Kingdom U is a transforming stage with 4 distinct layouts.

Shoutouts to Thinkaman for liking this stage, he's a big reason why I'm bothering with it in particular. You start off in one based on Acorn Plains of the New Super Mario Bros. My last topic was a tossup between Wuhu Island and Mushroom Kingdom U and Wuhu Island won. Mushroom Kingdom U is a stage that has multiple different parts.
